Tuesday, August 5, 2014

Playable prototype (Unity3D)


100% C# code. Graphics are placeholders only. Took about 5 months to code, from scratch. Had to re-think and re-write the whole collisions system logic 3 times in order to get very fluid framerate, even if there are tons of moving things on the screen at the same moment. Today, I could develop the very same game -or a similar one- a LOT faster.

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