Tuesday, August 12, 2014

Playable prototype (Unity3D)


Click on the image to download the playable demo (Windows).
There's nothing precise to do in the game, so you can just roam around, pick up items and fight stupid & unfinished A.I.; I just had fun implementing many different things together, creating and defining the mood and ambiance as well as integrating and fine-tuning core gameplay mechanics (like ladder climbing, props physics, flashlight & battery, sniper scope, etc.). My goal was limited to simply become more comfortable with the Unity3D engine, by working on a realistic 3D game project.

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